Philosophy of Video Games
References:
- “Computer Games, between Text and Practice“, edited by Dario Compagno and Patrick Coppock
- “Gamer Theory” by McKenzie Wark, read few quotations from his book.
- “Persuasive Games” by Ian Bogost, read few quotations from his book
- “Video Game Spaces” by Michael Nitsche, read few quotations from his book.
Tags: algorithms, culture, heterotopia, narrative, paper, phenomenology, philosophy, postmodernism, semiotics, space, The Semiotics of Video Games, video games
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