Posts Tagged ‘philosophy’

The semiotics of video games: facebook groups

The semiotics of Video Games

We have two facebook groups for those interested in semiotics, contemporary art and video games:

  • The Semiotics of Video Games facebook group, created at the occasion of this project. The group is all about the production of meaning in video games: how does it work, what is the message, how does it relate to our everyday cultural reality?
  • The Game Art facebook group focuses on its part on contemporary art inspired by videogames.

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Welcome to My Place: Credentials

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The Welcome to My Place project was talked about in the following publications and events.

January 2011: Conversation with Kati Blom on the appropriation of space, from the International Society for the Philosophy of Architecture.

September 2010: Study on Verticality presented at the European Conference on Complex Systems (Lisbon, Portugal).

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Welcome to My Place: Philosophical Paper on the Appropriation of Space

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In this paper, I will analyse some of the videos that were made at the occasion of the Welcome to My Place project, a collective video resource that started in February 2010 and where people can share the places that matter to them. In view of the videos and after some researches, I would like to propose a slightly different approach to the concept of non-place introduced by Marc Augé, and to the way places are appropriated. This paper is also intended to provide a short introduction to the philosophical notion of place and its main themes.

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Welcome to Hong Kong: Study on Verticality

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Here is a series of three artistic videos around the theme of verticality. I made them while I was in Hong Kong in May 2010 to complement the Welcome to My Place video collection and my researches on the philosophical concept of place. While I visited many cities in my life, Hong Kong is a particularly striking vertical experience, because of its density and uncompromising modernisation.

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Welcome to Finsbury Park

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The Welcome to Finsbury Park project was co-organised with the Transition Finsbury Park association to engage the London N4 local communities with their neighbourhood. It consisted in a 2-month field investigation using videos and was concluded in March 2010 by a workshop and the co-creation of subjective maps (these two activities are documented in the following manuals). Here below is a review of the project and some conclusions, co-written by myself and James Thomson from the Transition Finsbury park association.

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Quotations from “Gamer Theory” by McKenzie Wark

The semiotics of Video Games

The world as a gamespace:

  • “There is no idle time in The Sims”.
  • “Work becomes a gamespace, but no games are freely chosen anymore. Play becomes everything to which it was opposed. It is work, serious, morality, necessity”.
  • “The utopian dream of liberating play from the game, of a pure play beyond the game, merely opened the way for the extension of gamespace into every aspect of everyday life”.

Algorithms:

  • “What is distinctive about games is that they produce for the gamer an intuitive relation to the algorithm”.

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Quotations from “Faith in Fakes” – Umberto Eco

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  • “The mass media do not transit ideologies, they are themselves an ideology. It doesn’t matter what you say when the recipient is surrounded by a series of communications. The nature of the all disparate information is of scant insignificance.”

  • “The world exhibitions glorify the exchange value of commodities. They create a framework in which commodities’ intrinsic value is eclipsed. The objects are not desired in themselves, every wish is gone and what remains is pure amusement and excitement. In a contemporary exposition, a country no longer says ‘Look what I produce’ but ‘Look how I am presenting what I produce’.”

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Publication: The Heterotopia of Disney World

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An article summarising the Heterotopia of Walt Disney World presentation that I gave in October 2009 is now published in the February edition of the Philosophy Now magazine. The article is part of a series of papers about ‘continental tales’ and the concept of narrative in Continental philosophy.

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Non-places – An introduction to supermodernity, Marc Augé

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Citations from the short and very interesting book written by Marc Augé in1995 (contemporary philosophy and anthropology):

  • “If a place can be defined as relational, historical and concerned with identity, then a space which cannot be defined as relational, or historical, or concerned with identity will be a non-place. Supermodernity produces non-places, meaning spaces which do not integrate the earlier places: instead these are listed, classified, promoted to the status of ‘places of memory’, and assigned to a circumscribed and specific position.”

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Video of the Philosophy and Management Pecha Kucha presentation now online

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The video of the Philosophy and Management Pecha Kucha presentation given by Laurent Ledoux at Recyclart is now online.

Find here more details about how the pictures and Polaroids were curated.

Thanks to JefoloChris JordankideQundLBenjamin Sandri who generously let us use their photographs and to Nancy L. StockdaleThomas van der Vlis and Compton.m who published their Polaroids under a Creative Commons license.

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